Monday, 29 August 2011

What is animation?

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. The most common method of presenting animation is as a motion picture or video program, although there are other methods.


Traditional animation

An example of traditional animation, a horse animated by rotoscoping from Eadweard Muybridge's 19th century photos
Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera.
The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various software programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional 35 mm film and newer media such as digital video. The "look" of traditional cel animation is still preserved, and the character animators' work has remained essentially the same over the past 70 years. Some animation producers have used the term "tradigital" to describe cel animation which makes extensive use of computer technology.

  • Full animation refers to the process of producing high-quality traditionally animated films, which regularly use detailed drawings and plausible movement. Fully animated films can be done in a variety of styles, from more realistically animated works such as those produced by the Walt Disney studio (Beauty and the Beast, Aladdin, Lion King) to the more 'cartoony' styles of those produced by the Warner Bros. animation studio. Many of the Disney animated features are examples of full animation, as are non-Disney works such as The Secret of NIMH (US, 1982), The Iron Giant (US, 1999), and Nocturna (Spain, 2007).
  • Limited animation involves the use of less detailed and/or more stylized drawings and methods of movement. Pioneered by the artists at the American studioUnited Productions of America, limited animation can be used as a method of stylized artistic expression, as in Gerald McBoing Boing (US, 1951), Yellow Submarine (UK, 1968), and much of the anime produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media such as television (the work of Hanna-Barbera, Filmation, and other TV animation studios) and later the Internet (web cartoons).
  • Rotoscoping is a technique, patented by Max Fleischer in 1917, where animators trace live-action movement, frame by frame. The source film can be directly copied from actors' outlines into animated drawings, as in The Lord of the Rings (US, 1978), or used in a stylized and expressive manner, as in Waking Life(US, 2001) and A Scanner Darkly (US, 2006). Some other examples are: Fire and Ice (USA, 1983) and Heavy Metal (1981).
  • Live-action/animation is a technique, when combining hand-drawn characters into live action shots. One of the earlier uses of it was Koko the Clown when Koko was drawn over live action footage. Other examples would include Who Framed Roger Rabbit? (USA, 1988), Space Jam (USA, 1996) and Osmosis Jones(USA, 2002).
  • Stop motion

    A stop-motion animation of a moving coin
    Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the type of media used to create the animation. Computer software is widely available to create this type of animation.
    • Puppet animation typically involves stop-motion puppet figures interacting with each other in a constructed environment, in contrast to the real-world interaction in model animation. The puppets generally have an armature inside of them to keep them still and steady as well as constraining them to move at particular joints. Examples include The Tale of the Fox (France, 1937), The Nightmare Before Christmas (US, 1993), Corpse Bride (US, 2005),Coraline (US, 2009), the films of Jiří Trnka and the TV series The Wubbulous World of Dr. Seuss (US, 1996-1997), and Robot Chicken (US, 2005–present).
      • Puppetoon, created using techniques developed by George Pal, are puppet-animated films which typically use a different version of a puppet for different frames, rather than simply manipulating one existing puppet.

        Clay animation
    • Clay animation, or Plasticine animation often abbreviated as claymation, uses figures made of clay or a similar malleable material to create stop-motion animation. The figures may have an armature or wire frame inside of them, similar to the related puppet animation (below), that can be manipulated in order to pose the figures. Alternatively, the figures may be made entirely of clay, such as in the films of Bruce Bickford, where clay creatures morph into a variety of different shapes. Examples of clay-animated works include The Gumby Show(US, 1957–1967) Morph shorts (UK, 1977–2000), Wallace and Gromit shorts (UK, as of 1989), Jan Švankmajer'sDimensions of Dialogue (Czechoslovakia, 1982), The Trap Door (UK, 1984). Films include Wallace & Gromit: The Curse of the Were-RabbitChicken Run and The Adventures of Mark Twain.
    • Cutout animation is a type of stop-motion animation produced by moving 2-dimensional pieces of material such as paper or cloth. Examples include Terry Gilliam's animated sequences from Monty Python's Flying Circus (UK, 1969–1974); Fantastic Planet (France/Czechoslovakia, 1973) ; Tale of Tales (Russia, 1979), The pilot episode of the TV series (and sometimes in episodes) of South Park (US, 1997).

      A clay animation scene from a Finnishtelevision commercial
      • Silhouette animation is a variant of cutout animation in which the characters are backlit and only visible as silhouettes. Examples include The Adventures of Prince Achmed (Weimar Republic, 1926) and Princes et princesses (France, 2000).
    • Model animation refers to stop-motion animation created to interact with and exist as a part of a live-action world. Intercutting, matte effects, and split screens are often employed to blend stop-motion characters or objects with live actors and settings. Examples include the work of Ray Harryhausen, as seen in films such Jason and the Argonauts (1963), and the work of Willis O'Brien on films such as King Kong (1933 film).
      • Go motion is a variant of model animation which uses various techniques to create motion blur between frames of film, which is not present in traditional stop-motion. The technique was invented by Industrial Light & Magic and Phil Tippett to create special effects scenes for the film The Empire Strikes Back (1980). Another example is the dragon named Vermithrax from Dragonslayer (1981 film).
    • Object animation refers to the use of regular inanimate objects in stop-motion animation, as opposed to specially created items.
      • Graphic animation uses non-drawn flat visual graphic material (photographs, newspaper clippings, magazines, etc.) which are sometimes manipulated frame-by-frame to create movement. At other times, the graphics remain stationary, while the stop-motion camera is moved to create on-screen action.
    • Pixilation involves the use of live humans as stop motion characters. This allows for a number of surreal effects, including disappearances and reappearances, allowing people to appear to slide across the ground, and other such effects. Examples of pixilation include The Secret Adventures of Tom Thumb and Angry Kid shorts.

    Computer animation

    A short gif animation of Earth
    Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer.

    2D animation

    2d animation figures are created and/or edited on the computer using 2d bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such as of, interpolated morphing, onion skinning and interpolated rotoscoping.

    2D animation has many applications, including analog computer animation, Flash animation andPowerPoint animation. Cinemagraphs are still photographs in the form of an animated GIF file of which part is animated.

    3D animation

    3D animation is digitally modeled and manipulated by an animator. In order to manipulate a mesh, it is given a digital skeletal structure that can be used to control the mesh. This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of motion capture to name but a few, these techniques fall under the category of 3D dynamics. Well-made 3D animations can be difficult to distinguish from live action and are commonly used as visual effects for recent movies. Toy Story(1995, USA) is the first feature-length film to be created and rendered entirely using 3D graphics.

Thursday, 25 August 2011

Where are all the Traditional Hand Drawn Animated films ? (and why study traditional animation?)

When people make the claim: "There are no traditional animation jobs" or "2D is dead" you should realize that what they mostly mean is that the model of big-budget feature length 2D Animation that flourished for a time in the U.S. film industry from roughly 1985 - 1999 and then finally crashed and burned in the years between 2000 - 2003 (for a variety of reasons, both economic and artistic, too complicated to go into here) is no longer viable.

Yes, perhaps that particular model of traditional animation production is "dead" (or maybe "just resting, pining for the fjords") and is not likely to come back the way it was in the 1990's. There will continue to be hand-drawn animated features , but those will probably be for a niche market , smaller indie films, not necessarily major feature animated films like 'Beauty & the Beast' , 'Aladdin', 'The Lion King' , or even slightly smaller scale films like 'Lilo & Stitch'. It's possible that there could be a break-out hand drawn animated hit again on that scale , but it doesn't seem likely, at least not in the short run. (but never say never ... things couldn't have been much more "dead" than in 1985 - '86 when a couple of films came out that I think changed everything: The Great Mouse Detective and An American Tail . Momentum picked up after those , leading to Who Framed Roger Rabbit, The Little Mermaid and beyond ...)



Animation Boom One of Delhi's leading Animation & Multimedia institute
Animation Boom One of  Delhi's leading Animation & Multimedia institute
"Animation Boom is an unique animation institute which provides animation courses, multimedia course, 2d animation, 3d animation in creative arts. It also offers a range of professional courses in Graphic designing, Web designing, Interior designing, Character designing, Maya, Vfx. Animation Boom is the centre of animation premesis, which provides a platform to students where a professionally work can compete on a global stage in the Animation and Multimedia Industry. It is the foundation for the students of India's booming animation revolution. A state-of-the-art training facility with access to real-time production,good faculty and a world-class curriculum ensuring students a unique learning experience of animation.
At Animation Boom the training is being imparted by successful industry professionals with an experience of more than 5 years. The curriculum has been defined in a way that takes care of practical aspects including the knowledge of conceptualization processes, origin of design ideas as well as technological advancements across the field of animation. This Animation Institute in dwarka is running from last 5 years and provide un-limited time period of practical to students.

SHORT -TERM Courses Highlights

Graphic Designing course is of 3 months duration which covers all print media.In graphic designing,we can make designing of logos, sketching the technique of making cartoon character.The process and art of combining text and graphics in the designing of logos, graphics,brochures, newsletters, posters, cataloges, sign-boards. This is also known as D.T.P(Desktop Publishing). This graphic designing course comes in animation course.

 Web designing course is of 3 months duration,it covers template layout designing in photoshop.Web designing is the process of designing website, collection of online content,web design is a form of electronic publishing.web design is the design of a web page or website,including the information and user interfacedesign,but not including programming.

3d -Max is of 3 months course, it is basically used for interior designing.3d-MAX is a modeling, animation and rendering package developed by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It's frequently used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.In addition to its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language,This comes in animation course.

Maya software is of 5 month course on regularbasis. This software is basically used for 3d character,maya software having good scope in this 3d animation field such as production houses, production studio,Maya is an application used to generate 3D assets for use in film, television, game development and architecture , Now 3d printer has come in the market for 3d appliances,A very few companies having 3d printers in india.

3D animation institute ::
We provide 3D animation courses for students, professionals, teachers, 3D animation course is the most popular software in the animation field.. Animation boom providing 3D anmation course, This animation course is also for corporates, etc.

Animation course

We provide animation course in a very less amount in all over India.Many students come here for animation course across all over the India,we gives best education in animation couse which covers (Graphic designing,Web designing,Interior designing,Character designing and vfx.)Animation course having good value in the fields of animation. Arena animation and animation boom having same course content.

Animation Institute

This animation institute having excellent practical knowledge ,we give regular classes (six days in a weak ) ,the classes timing for student is one and halh hour.we give focus on student and every day students have to finish his project during the class,if not finish ,we extend the practical timings, The timing of Animation institute is 7 am to 7 pm

Multimedia Course

A few years back animation course is also known as Multimedia course,A group of all animation courses is called multimedia course which covers (Graphic designing,Web- designing,Interior designing,Character designing and vfx.)